#include <tinyxml.h>
Inheritance diagram for TiXmlElement:
Public Member Functions | |
TiXmlElement (const char *in_value) | |
Construct an element. | |
const char * | Attribute (const char *name) const |
const char * | Attribute (const char *name, int *i) const |
const char * | Attribute (const char *name, double *d) const |
int | QueryIntAttribute (const char *name, int *value) const |
int | QueryDoubleAttribute (const char *name, double *value) const |
QueryDoubleAttribute examines the attribute - see QueryIntAttribute(). | |
void | SetAttribute (const char *name, const char *value) |
void | SetAttribute (const char *name, int value) |
void | SetDoubleAttribute (const char *name, double value) |
void | RemoveAttribute (const char *name) |
TiXmlAttribute * | FirstAttribute () const |
Access the first attribute in this element. | |
TiXmlAttribute * | LastAttribute () const |
Access the last attribute in this element. | |
virtual TiXmlNode * | Clone () const |
Creates a new Element and returns it - the returned element is a copy. | |
virtual void | Print (FILE *cfile, int depth) const |
Definition at line 772 of file tinyxml.h.
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Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists. If the attribute exists and can be converted to an double, the double value will be put in the return 'd', if 'd' is non-null.Definition at line 543 of file tinyxml.cpp. References Attribute(). |
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Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists. If the attribute exists and can be converted to an integer, the integer value will be put in the return 'i', if 'i' is non-null.Definition at line 529 of file tinyxml.cpp. References Attribute(). |
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Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists.Definition at line 518 of file tinyxml.cpp. References TiXmlAttribute::pcValue(). Referenced by Attribute(), CTextureManager::LoadResource(), CMaterialManager::LoadResource(), CFontManager::LoadResource(), CAnimationManager::LoadResource(), CXMLResource::LoadXML(), CTextureFrameAnimation::LoadXML(), CTexture::LoadXML(), CMaterial::LoadXML(), CGUIStatic::LoadXML(), CGUIScrollBar::LoadXML(), CGUIRadioGroup::LoadXML(), CGUIProgressBar::LoadXML(), CGUIMenuEntry::LoadXML(), CGUIListBox::LoadXML(), CGUIElement::LoadXML(), CGUIDropList::LoadXML(), CGUIBorder::LoadXML(), CBitmapFont::LoadXML(), and CAnimation::LoadXML(). |
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All TinyXml classes can print themselves to a filestream. This is a formatted print, and will insert tabs and newlines. (For an unformatted stream, use the << operator.) Implements TiXmlBase. Definition at line 614 of file tinyxml.cpp. References TiXmlAttribute::Next(), TiXmlNode::NextSibling(), TiXmlBase::Print(), TiXmlAttribute::Print(), and TiXmlNode::ToText(). Referenced by TiXmlDocument::Print(). |
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QueryIntAttribute examines the attribute - it is an alternative to the Attribute() method with richer error checking. If the attribute is an integer, it is stored in 'value' and the call returns TIXML_SUCCESS. If it is not an integer, it returns TIXML_WRONG_TYPE. If the attribute does not exist, then TIXML_NO_ATTRIBUTE is returned.Definition at line 557 of file tinyxml.cpp. References TiXmlAttribute::QueryIntValue(). |
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Deletes an attribute with the given name.Definition at line 385 of file tinyxml.cpp. |
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Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does.Definition at line 577 of file tinyxml.cpp. References SetAttribute(). |
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Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does.Definition at line 593 of file tinyxml.cpp. References TiXmlNode::GetDocument(), TiXmlDocument::SetError(), and TiXmlAttribute::SetValue(). Referenced by CTextureFrameAnimation::SaveFrame(), CGUIButton::SaveStateEvents(), CTextureFrameAnimation::SaveXML(), CTexture::SaveXML(), CMaterial::SaveXML(), CGUIStatic::SaveXML(), CGUIScrollBar::SaveXML(), CGUIRadioGroup::SaveXML(), CGUIProgressBar::SaveXML(), CGUIMenuEntry::SaveXML(), CGUIListBox::SaveXML(), CGUIElement::SaveXML(), CGUIDropList::SaveXML(), CGUIBorder::SaveXML(), CBitmapFont::SaveXML(), SetAttribute(), and SetDoubleAttribute(). |
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Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does.Definition at line 585 of file tinyxml.cpp. References SetAttribute(). |