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#ifndef TEXTUREMANAGER_H
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#define TEXTUREMANAGER_H
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#pragma once
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#include "ResourceManager.h"
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#include "OpenGLTexture.h"
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00014 class CTextureManager :
public CResourceManager,
public CSingleton<CTextureManager>
00015 {
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public:
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CTextureManager();
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virtual ~
CTextureManager();
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virtual CTexture *
LoadResource(
TiXmlNode *pDataNode, CString strFilename, UINT uiID = 0, CString strName =
"");
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virtual CTexture *
GetResource(
int uiIndex,
int uiID = -1, CString strName =
"", CString strFilename =
"");
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virtual CTexture *
AddResource(CString strName, UINT uiID = 0, eEntityType ResourceType = Entity_Default);
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int RemoveResource(
CTexture *pTexture);
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virtual int LoadXML(
TiXmlNode *pDataNode, CString strFilename);
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virtual int SaveXML(
TiXmlNode *pDataNode, CString strFilename);
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virtual void Destroy();
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virtual bool IsOfType(eEntityType eType);
00074 };
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#endif