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D:/Programming/GUI Editor (Source)/Texture.h

00001 #ifndef TEXTURE_H 00002 #define TEXTURE_H 00003 00004 #include "XMLResource.h" 00005 #include "FreeImage.h" 00006 #include "Color.h" 00007 00008 #pragma once 00009 #ifdef _DEBUG 00010 #pragma comment (lib, "FreeImageD.lib") 00011 #endif 00012 00013 #ifdef _RELEASE 00014 #pragma comment (lib, "FreeImage.lib") 00015 #endif 00016 00018 00022 class CTexture : public CXMLResource 00023 { 00024 public: 00025 CTexture(); 00026 virtual ~CTexture(); 00027 00028 virtual int LoadImage(CString strFilename); 00029 00035 virtual int LoadXML(TiXmlNode *pDataNode, CString strFilename); 00041 virtual int SaveXML(TiXmlNode *pDataNode, CString strFilename); 00046 virtual void Bind(); 00051 void Destroy(); 00056 virtual void Release(); 00057 public: 00062 UINT GetDepth(); 00067 UINT GetWidth(); 00072 UINT GetHeight(); 00077 FIBITMAP *GetBitmap(); 00083 void GetPixel(tRGBA *pPixel, UINT x, UINT y); 00089 void SetPixel(UINT x, UINT y, tRGBA color); 00094 CString& GetTextureFilename(); 00099 bool IsMasked(); 00104 tRGBA& GetMask(); 00109 void SetMask(tRGBA color); 00114 virtual UINT Create(); 00119 virtual bool IsOfType(eEntityType eType); 00120 00121 protected: 00122 00123 tRGBA m_Mask; 00124 FIBITMAP *m_pBitmap; 00125 CString m_strTextureFilename; 00126 }; 00127 00128 #endif 00129

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