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#ifndef INPUTDEVICESTATE_H
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#define INPUTDEVICESTATE_H
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#pragma once
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#include "Entity.h"
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#define KEY_DEFAULT 0x00000
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#define KEY_UP 0xA0
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#define KEY_DOWN 0x0A
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00015 class CInputDeviceState
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00017 CREATOR(
CInputDevice);
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protected:
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CInputDeviceState();
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virtual ~
CInputDeviceState();
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00023 UINT *
m_uipKeys;
00024 UINT
m_uiKeyCount;
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#ifdef DIRECT_INPUT
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LPDIRECTINPUTDEVICE8 m_pDIDevice;
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#endif
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virtual void Destroy();
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public:
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virtual UINT
GetKeyState(UINT uiKeyIndex);
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virtual UINT
GetKeyCount();
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virtual void SetKeyState(UINT uiKey, UINT uiState);
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virtual bool IsKeyDown(UINT uiKey);
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virtual bool IsKeyUp(UINT uiKey);
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virtual UINT
Poll() = 0;
00070 };
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#endif