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#ifndef BITMAPFONT_H
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#define BITMAPFONT_H
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#pragma once
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#include "CustomFont.h"
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#include "TextureManager.h"
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#include "MaterialManager.h"
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00014 class CBitmapFont :
public CCustomFont
00015 {
00016 CREATOR(
CFontManager);
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protected:
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CBitmapFont();
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virtual ~
CBitmapFont();
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public:
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virtual int LoadXML(
TiXmlNode *pDataNode, CString strFilename);
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virtual int SaveXML(
TiXmlNode *pDataNode, CString strFilename);
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virtual void Destroy();
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virtual void Draw(CString strFormat, ...);
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virtual void DrawChar(
float x,
float y,
char c);
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virtual int Create( UINT uiNormalOrItalic,
00063 UINT uiCharLength,
00064 UINT uiCharHeight,
00065 UINT uiQuadLength,
00066 UINT uiQuadHeight,
00067 UINT uiSpacing);
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void SetTextPos(
float X,
float Y);
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tVERTEX2f&
GetTextPos();
00082 UINT
GetQuadLength();
00087 UINT
GetQuadHeight();
00092 UINT
GetCharLength();
00097 UINT
GetCharHeight();
00102 UINT
GetSpacing();
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virtual bool IsOfType(eEntityType eType);
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protected:
00110 CTexture *
m_pTexture;
00111 CMaterial *
m_pMaterial;
00113 UINT
m_uiNI;
00114 UINT
m_uiCharLength,
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m_uiCharHeight,
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m_uiQuadLength,
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m_uiQuadHeight,
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m_uiSpacing;
00120 UINT
m_uiFontBase;
00121 UINT
m_uiNumLists;
00123 tVERTEX2f m_TextPos;
00124 };
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void BeginBlend();
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void EndBlend();
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void BeginOrtho();
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void EndOrtho();
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#endif