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#ifndef ADDTEXTURESETTINGS_H
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#define ADDTEXTURESETTINGS_H
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#pragma once
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#include "AddResourceSettings.h"
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#include "TextureManager.h"
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class CAddTextureSettings :
public CAddResourceSettings
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public:
00011 CAddTextureSettings();
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virtual ~CAddTextureSettings();
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virtual bool PropertyChanging(
const void* pvProperty ,
void* pvNewValue );
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virtual void GetProperties( EPropList& PropList );
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00017 COLORREF m_TextureMask;
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CTexture *m_pCurrentTexture;
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int m_iTextureIndex;
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int m_iTextureID;
00021 };
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#endif